I decided to tackle the making of an old rotary phone for my 3D texture painting class. Actually I really wanted to do a creepy, Matrix-y, broken/rundown hotel scene (1st Matrix)-- and thought a phone would make a nice focal point. I plan on doing up the rest of the scene hopefully throughout the rest of this term. I did model this phone along with the texture, and then just threw in some basic lighting for this test render, no comping yet so you're looking at the straight maya render. Pretty happy overall with how the textures/model turned out.
used Maya, Photoshop, Bodypaint
2.14.2011
2.10.2011
Some past things, Part 3
Just remembered I had these.... some more lighting studies from a class at Gnomon.
These were lit using all practical lights, no fg or GI. Again just playing around with different looks, some probably more successful than others. =)
Model was provided, I threw some basic textures down (I may or may not have paid attention to the UVs when I did--so please ignore that).
These were lit using all practical lights, no fg or GI. Again just playing around with different looks, some probably more successful than others. =)
Model was provided, I threw some basic textures down (I may or may not have paid attention to the UVs when I did--so please ignore that).
2.08.2011
Lighting studies: Photoreal class
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1.14.2011
Some past things, Part 1
Untitled- Work in Progress from Diana Zeng on Vimeo.
This is a lighting and rendering final, still a work in progress. I keep meaning to come back to this project but unfortunately have yet to find the time. The idea of the project is a personal one, the scene is based on a little village on the outskirts of my hometown in China. I'd love to finish this, but there's still some modeling, texturing, lighting--well a lot of stuff lets just say, I'd like to revisit.
Software used: Maya, Nuke, After Effects, Photoshop
introVFX assignment from Diana Zeng on Vimeo.
This was a neat assignment, make creepy crawly things come out of the dark. This was a photo of a basement I found online, which I then camera matched to in Maya.
Software: Maya, After Effects
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